23 Actionable Lessons from Eye-Tracking Studies
Christina Laun summarizes the top lessons to take away from eyetracking studies.Text attracts attention before graphics.Initial eye movement focuses on the upper left corner of the page.Users initially...
View ArticleShneiderman's Eight Golden Rules of Interface Design
Ben Shneiderman's Eight Golden Rules of Interface Design are user interface design rules described in Designing the User Interface: Strategies for Effective Human-Computer Interaction. Shneiderman...
View ArticlePaper Prototyping with Morae
Userfocus provides some inspiration for capturing paper prototype tests with Morae and a webcam. Their method invovlves positioning the camera over the prototype, connect the cam directly to the PC,...
View ArticleChoice Kills Usability
John S. Rhodes offers a great reminder in this short article on Apogee of how to focus narrowly on singular goals to increase usability. Key things to remember:One of the easiest ways to improve...
View ArticleMeasuring the Usability of Everyday Products
David Travis reports for UserFocus on "ISO 2082, Ease of Operation of Every Day Products." While web-focussed interaction designers and information architects may not be involved in the design of...
View ArticleYear's 10 Best Application UIs
Jakob Nielsen reveals the winners of a competition to identify the 10 best-designed application user interfaces for 2008.The winners:Campaign Monitor by Eyeblaster (Israel): Integrated management of...
View ArticleThe Usability Post, A design and usability blog
Dmitry Fadeyev's new blog, The Usability Post is posting some thoughtful entries on design usability.
View ArticleSite Map Usability
Jakob Nielsen's Alertbox reports on their study of sitemaps, observing that among the sites they tested, sitemaps continue to be a useful tool to some people. While their study shows that they are...
View ArticleEase of Use Makes Money and Saves Money
Lawrence Najjar provides a bibliography of literature to help you make the ROI argument for investing in ease of use.
View ArticleTouch Usability
Kevin Arthur's Touch Usability is a blog devoted to usability news and research on touch screen interfaces.
View ArticleTwingr Registration: My mind was made up before I even tried the product
I very rarely will say anything about a site if the only opinion I have is negative. Twingr looked like an interesting idea. The service let's you create your own Twitter-clone microblogging site, as...
View ArticleColors and the UI
On InfoQ Tobias Komischke highlights some aspects of colors and color perception together with recommendations for UI design.
View ArticleUX Booth: Free Website Usability Testing Reviews & UX Blog
The UX Booth is a group that writes about User Experience, and offers free Website Usability Reviews that all designers and developers can benefit from.Via Digital Web
View ArticleAccount Sign-in: 8 Design Mistakes to Avoid
"I don't want to develop a relationship with these guys. I just want to buy something." That's what some of your customers are saying when you ask them to register or sign in, and some of them will...
View ArticleUntitled Document Syndrome
John Gruber laments the illogical, yet human, tendency to avoid saving new documents, which occasionally leads users to the loss of data when an "Untitled Document" is left in limbo and a crash leaves...
View ArticleFeng-GUI: Feng Shui for Graphic User Interfaces?
This is an interesting idea in principle. Feng-GUI helps you find out how people see your website, photo or ad and which areas are getting most of the attention. Feng-GUI simulates human vision during...
View ArticleApparent usability vs. inherent usability
Occasionally the argument about the affect of aesthetics or beauty on usability seems to come up in UX discussion, and this CHI short paper from 1995 is referred to. This is an article by members of...
View ArticleDon't Forget Heuristics
Theresa Neil continues her tips for designing great Flex UX's showcasing interfaces that exemplify Jakob Nielsen's 10 usability heuristics.Don’t forget the usability basics. Jakob Nielsen’s Ten...
View ArticleiPhone is all Fun and Games
Fred Beecher wrote the excellent article "The iPhone is Not Easy to Use: A New Direction for User Experience" on Johnny Holland to talk about why the iPhone is not easy to use (at first), and why it...
View ArticlePlayfulness, Usability, & Context: The Three Pillars of a Delightful User...
Fred Beecher did an informal usability test of 2 conversion apps for the iPhone--Convert and Covertbot--and wrote up a thought provoking review regarding the relationship between playfulness and...
View Article6 Things Video Games Can Teach Us About Web Usability
Mark Riggan makes some interesting observations about design strategies and techniques used in video games that keep the experience usable, and suggests how these ideas apply to designing for the web.
View ArticleConfirming Passwords Is Annoying: Is There a Better Way?
This an article from March 09 by Kevin Vigneault of Viget that explores some techniques using Javascript to create more usable password inputs in forms. The ideas range from using a checkbox or button...
View ArticleUX Case Study: Designing a user-focused web app
Insight into the complete design process for the redesign of Nearby Tweets. Web app developers and entrepreneurs will hopefully gain some ideas or reinforce their own processes. Users may find it...
View ArticleEstimated reading time in web design
About 2 years ago he wrote an “Alertbox” titled How little do users read?. His research suggests that users will read only 18% of your content. Given that I spend a few minutes editing each sentence I...
View ArticleThe UPA2010 International Conference, "Embracing Cultural Diversity, User...
REGISTER by 15 April for your chance to save over $200USD! https://www.usabilityprofessionals.org/upa_conference/app/registration/e...What’s New?Session Spotlight - Thursday 27 May, 2010 90 minute...
View ArticleRachel Hinman (Nokia Research Lab) talks about UX design in emerging markets...
“Technology is a Cultural Practice”- Opening keynote, Rachel Hinman (Nokia Research Lab)UPA 2010 opens with this fabulous keynote that represents the conference theme so well: "Embracing Cultural...
View ArticleThe UX of video games hits the mainsteam: Find out about games user research...
“Games user research – A journey through the methods for testing “fun” – Panel, David Tisserand (Sony Computer Entertainment Europe)David Tisserand of Sony Computer Entertainment Europe, fresh from...
View ArticleNoticeability Evaluation
DefinitionA research technique for learning whether people notice key elements in your design.An exercise during which users are asked to re-create a screen based on their memory.Source: "What UX...
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