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23 Actionable Lessons from Eye-Tracking Studies

Christina Laun summarizes the top lessons to take away from eyetracking studies.Text attracts attention before graphics.Initial eye movement focuses on the upper left corner of the page.Users initially...

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Shneiderman's Eight Golden Rules of Interface Design

Ben Shneiderman's Eight Golden Rules of Interface Design are user interface design rules described in Designing the User Interface: Strategies for Effective Human-Computer Interaction. Shneiderman...

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Paper Prototyping with Morae

Userfocus provides some inspiration for capturing paper prototype tests with Morae and a webcam. Their method invovlves positioning the camera over the prototype, connect the cam directly to the PC,...

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Choice Kills Usability

John S. Rhodes offers a great reminder in this short article on Apogee of how to focus narrowly on singular goals to increase usability. Key things to remember:One of the easiest ways to improve...

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Measuring the Usability of Everyday Products

David Travis reports for UserFocus on "ISO 2082, Ease of Operation of Every Day Products." While web-focussed interaction designers and information architects may not be involved in the design of...

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Year's 10 Best Application UIs

Jakob Nielsen reveals the winners of a competition to identify the 10 best-designed application user interfaces for 2008.The winners:Campaign Monitor by Eyeblaster (Israel): Integrated management of...

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The Usability Post, A design and usability blog

Dmitry Fadeyev's new blog, The Usability Post is posting some thoughtful entries on design usability.

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Site Map Usability

Jakob Nielsen's Alertbox reports on their study of sitemaps, observing that among the sites they tested, sitemaps continue to be a useful tool to some people. While their study shows that they are...

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Ease of Use Makes Money and Saves Money

Lawrence Najjar provides a bibliography of literature to help you make the ROI argument for investing in ease of use.

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Touch Usability

Kevin Arthur's Touch Usability is a blog devoted to usability news and research on touch screen interfaces.

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Twingr Registration: My mind was made up before I even tried the product

I very rarely will say anything about a site if the only opinion I have is negative. Twingr looked like an interesting idea. The service let's you create your own Twitter-clone microblogging site, as...

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Colors and the UI

On InfoQ Tobias Komischke highlights some aspects of colors and color perception together with recommendations for UI design.

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UX Booth: Free Website Usability Testing Reviews & UX Blog

The UX Booth is a group that writes about User Experience, and offers free Website Usability Reviews that all designers and developers can benefit from.Via Digital Web

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Account Sign-in: 8 Design Mistakes to Avoid

"I don't want to develop a relationship with these guys. I just want to buy something." That's what some of your customers are saying when you ask them to register or sign in, and some of them will...

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Untitled Document Syndrome

John Gruber laments the illogical, yet human, tendency to avoid saving new documents, which occasionally leads users to the loss of data when an "Untitled Document" is left in limbo and a crash leaves...

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Feng-GUI: Feng Shui for Graphic User Interfaces?

This is an interesting idea in principle. Feng-GUI helps you find out how people see your website, photo or ad and which areas are getting most of the attention. Feng-GUI simulates human vision during...

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Apparent usability vs. inherent usability

Occasionally the argument about the affect of aesthetics or beauty on usability seems to come up in UX discussion, and this CHI short paper from 1995 is referred to. This is an article by members of...

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Don't Forget Heuristics

Theresa Neil continues her tips for designing great Flex UX's showcasing interfaces that exemplify Jakob Nielsen's 10 usability heuristics.Don’t forget the usability basics. Jakob Nielsen’s Ten...

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iPhone is all Fun and Games

Fred Beecher wrote the excellent article "The iPhone is Not Easy to Use: A New Direction for User Experience" on Johnny Holland to talk about why the iPhone is not easy to use (at first), and why it...

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Playfulness, Usability, & Context: The Three Pillars of a Delightful User...

Fred Beecher did an informal usability test of 2 conversion apps for the iPhone--Convert and Covertbot--and wrote up a thought provoking review regarding the relationship between playfulness and...

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6 Things Video Games Can Teach Us About Web Usability

Mark Riggan makes some interesting observations about design strategies and techniques used in video games that keep the experience usable, and suggests how these ideas apply to designing for the web.

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Confirming Passwords Is Annoying: Is There a Better Way?

This an article from March 09 by Kevin Vigneault of Viget that explores some techniques using Javascript to create more usable password inputs in forms. The ideas range from using a checkbox or button...

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UX Case Study: Designing a user-focused web app

Insight into the complete design process for the redesign of Nearby Tweets. Web app developers and entrepreneurs will hopefully gain some ideas or reinforce their own processes. Users may find it...

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Estimated reading time in web design

About 2 years ago he wrote an “Alertbox” titled How little do users read?. His research suggests that users will read only 18% of your content. Given that I spend a few minutes editing each sentence I...

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The UPA2010 International Conference, "Embracing Cultural Diversity, User...

REGISTER by 15 April for your chance to save over $200USD! https://www.usabilityprofessionals.org/upa_conference/app/registration/e...What’s New?Session Spotlight - Thursday 27 May, 2010 90 minute...

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Rachel Hinman (Nokia Research Lab) talks about UX design in emerging markets...

“Technology is a Cultural Practice”- Opening keynote, Rachel Hinman (Nokia Research Lab)UPA 2010 opens with this fabulous keynote that represents the conference theme so well: "Embracing Cultural...

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The UX of video games hits the mainsteam: Find out about games user research...

“Games user research – A journey through the methods for testing “fun” – Panel, David Tisserand (Sony Computer Entertainment Europe)David Tisserand of Sony Computer Entertainment Europe, fresh from...

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Noticeability Evaluation

DefinitionA research technique for learning whether people notice key elements in your design.An exercise during which users are asked to re-create a screen based on their memory.Source: "What UX...

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